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Go to Tips on Connecting Two Computers for Doom95, click Here


DOOMSERV PLAY TIPS

  • Game Requests. Request a game from another player only when you have chatted with them. Sometimes people forget to set "away" when they switch applications, they may not see your request, or they may be downloading. To do this, highlight the player (more than one by holding down "control" key) and click game request.
  • Ping. Ping players before playing them. This is done by clicking the Ping (ip) button below the user list. Pings over 450 will limit the game to a 1 vs 1 for a fairly playable game because the 450 or higher ping will really kill a 3-or-more player game. However players with good providers or fast connections can still have playable 3-4 player games since there is enough usuable bandwidth. The average modem user however will have best games at 300 ping or less.
  • Frame-Skipping. Frame-Skipping is the equivalent of ticdup in the original dos doom game. It is what it says, it "skips" some of the movements of players it sends to each other to make up for slow connections. Sure, you won't see as fluid of movement, but without it, Doom2 may as well stay in a Lan environment. For 2-players, a value of 3 is good for pings over 350 to 450, and f/s of 2 is good for less than 350. However, in real-life this isn't always the case. Experiment with settings, starting at two, and set it higher if you wish for faster movement. For 3-4 players, and average ping is around 350-450, 5 is a good setting. Frame skipping over 7 usually makes it difficult to mouse-aim and can make it hard to dodge rockets.
  • Turbo. Any speed up to 100 is not considered turbo and won't be announced in game. Anything over 100 up to 250 zdoom anounces the quickened players to each other during gameplay, and makes it harder to see player messages in-between turbo announcements. It also can be used in conjunction with lower Frame-skipping to speed up movement without losing some fluid movement. For Example: Frame Skip of 2 with turbo setting of 120 has been known to produce a good game even with pings of 400ms.
  • External Wads. Tired of playing episode 1, map 1 or map 7? Doomserv 3.# and up is a good thing. No longer having to hunt down websites for needed wadfiles. Players can now upload what they play for others to enjoy. Then others get a list from the server and can download wadfiles for games.
  • Getting the wad. When the External Wad "?" button is pressed, you will receive a list of available wads on the server. They are zip files. Not sure how big the file is or are concerned? Click the "size" button for info in bytes how big the zip file is on the server. Then when you are ready to get it click the “->” button. When you choose an external to play, and when you don't have it, Doomserv will ask you to download it. What Doomserv does is unzip the downloaded zip file to the correct place (the Doomserv\wads directory). A copy of the zipped file is still on your machine, in the Doomserv\received directory in zip format.

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Doomserv Help Tips

Again, much thanks to  r  , Shloader and other "Doomservers"  for their tips and input.

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Doom95 PLAY TIPS

Go to Tips on Doom95 internet games, click Here


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USING A NULL-MODEM CABLE BETWEEN TWO COMPUTERS USING DOOM 95
  1. Make sure both computers are connected and the com ports where the cable plugs into each computer is known. (com1-com4).
  2. Each computer starts up Doom95
  3. Both people pick "null-modem connection" in the connection menu.
    setup screen, pick connection
  4. Each person picks the same configuration as far as deathmatch I or II, No monsters, or Fast Monsters.
  5. Each person picks the same level to start on, and any external wadfile they choose. Again, identical settings are crucial. The only item which can differ between them is com port usage. However the speed setting picked should be the same.
    pick com port used  on each computer
    • Note: there are a few null-modem cables out there allowing one computer to have a com port used and a parallel port used on the other. This is not recommended, as this is prone to problems. Keep the port usage to com ports.
  6. both people start the game on their computers. If there is a computer which loads doom2 faster, let that one start a little behind the other, which seems to help things.
  7. there should be some jargon on screen like "connecting to 14440 1" startup screen, making connection to other computerlook for "connection accepted"
  8. if you encounter consistency errors, make sure both computers' game settings are identical, and make sure that the external wadfile if used, is exactly the same on both computers.
PLAYING AN IPX GAME BETWEEN TWO COMPUTERS
  1. Use Winsock ipx for Direct Play whenever the computers are connected by a null-modem cable. Its also possible to use Ipx Connection for Dos if both computers have the ipx protocol configured correctly. But for simplicity use the Winsock IPX for Direct Play setting.
    • Have your win95 cd handy and go to the windows setup in the control panel:
      control panel--Add/Remove programs
    • Click on the Windows Setup Tab, select Communications, Hit the Details button:
      Windows setup--Communications, Look at Details
    • Select the checkbox for Direct Cable Connections.
      Select Direct Cable Connection,  Click OK

      Click OK. Insert the Windows 95 CD-ROM when prompted. A reboot and you are ready to go.
  2. After its setup on both computers, it will ask some questions when its first run, such as to host or be a guest, which com port, file sharing, or whether or not a password will be needed:
    pick guest or hostpick com portchoose password or no...

  3. Perform this on both computers at the same time with the cable hooked up. Click "Finish" then it will immediately start hosting or looking for a host. Generally you want to have the faster computer as the host. After they connect successfully, you have a small, basic ipx network on which to run many games, including of course, Doom and Doom2. To run this connection and use tcpip protocol, click HERE for this site which will tell you how to do that.
USING THE INTERNET TO CONNECT DOOM95 GAMES
Doom95 needs a network to play over. The internet is the biggest network of all. There are programs like HEAT, KAHN, and the biggest one, KALI which have servers, provide chat, and provide a means to connect Doom95 players by using code which simulates a lan environment. For example two players across the country both connected to one of those services, they will be using ipx protocol to play the game, since they are connected to the same server.

How, then can one person at one IP address reach across the miles and connect to another person, using Doom95 at another IP address? The answer is complicated, but for the average user, no. Doom95 launches doomlnch.dll which is the interface you see when you startup the game. It asks for which type of game you want to play, or what connection. Basically every connection available is not a "public" connection. Meaning you have to be on a type of network before it can find or launch a game. When you join a game it first found it by searching within addresses that don't have to be resolved (changing an xxx.xx.xxx.xxx type address to a name such as dialup.myservice.com).

Doom95 does not resolve addresses, and doomlnch.dll certainly can't do that for you. That is why there is no way to type in an ip address in order to join that game. If you are already connected to another computer in some type of private network, that is where Doom95 does well to connect players. Unless using a gaming service, you cannot reach another player using the logic that the two of you are connected to the internet. It works with a lot of games out there, but Doom95 wasn't created for that purpose. I'm working on the ICQ part, since I know there is a way to play Doom95 using ICQ. I'm working on that part. Look for updates in the near future.

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Updated 10-30-99, and always under construction.